#ifndef __UNITSPRITE_H__
#define __UNITSPRITE_H__

#include "cocos2d.h"
USING_NS_CC;

class UnitSprite : public CCSprite
{
public:
	UnitSprite();
	virtual ~UnitSprite();
	//
	virtual void destroy() = 0;
	virtual CCRect collideRect();

	bool m_bActive;
protected:
private:
	
};

#endif